Gameloft is veteran when it comes to free-to-play titles, and the Asphalt series is a great example of that type of racing game done right. Every single action, gesture, sound and special ability has been deliberately created, tested, developed and iterated to give each player the chance to experience a variety of characters and alternate play styles. From the animation to the voices, the racing style, their abilities, and even the type of vehicle they drive, the creation of each character has been a long and detailed journey across multiple creative teams, creating all of the most thrilling, authentic Was inspired to deepen.
We had a great time reinterpreting these very familiar characters, adapted as highly skilled drivers competing in a shared, action-packed racing challenge. Characters are presented in racing attire, use karts and power-ups, and are equipped with special skills and abilities. From that conceit, we built the Disney Speedstorm experience. After a lot of creative thought, and we came up with the concept of putting all the characters inside an inventive, lively and engaging arcade machine where they race against each other. With so much personality, what was it like making sure each character was represented through their vehicles, outfits and power-ups available on the track?įirst, we wanted to create a defined racing world where characters each from Disney and Pixar could compete on themed racetracks. With Disney Speedstorm, Gameloft is taking its excellence in racing and applying it to a high-speed competition where some of the most iconic characters meet asphalt. In addition to being the product of a genuine passion for arcade racing and fantastic characters, Disney Speedstorm is the product of our combined experience and ambitions to create something that can stand on its own among our respective game portfolios. In fact, we were both so excited about the title that we started testing and brainstorming together within a few months of our first conversation. So as soon as we started talking, we realized it was a very natural match. We really wanted something cinematic, featuring characters whose presence and history were monumental. We were excited to try to develop a new type of racing experience that was more complex and ambitious, and included characters and intense player interactions beyond just racing. Together we wanted to find something that had a lot of characters that fans wouldn’t expect to see together in a game like this. At the same time, the team at Disney and Pixar Games was concerned about the concept of developing a Disney and Pixar racing title inspired by our previous work with the Asphalt series.
After launching Asphalt 9: Legends, we were ready to step up our game and embrace multi-platform and crossplay experiences. We met halfway through the making of this game. How did Disney Speedstorm come to be? Was it Disney who reached first or Gameloft? Also, how long has the game been in development?